03/12/2018
Bunker_VR » Devlog
Project diagnosis:
- Although the first caisson in the game is an important cue of the game, right now the way it is presented is still too arbitrary. I should make it as an element in the Startup menu.
- Gaps
- Visible gap on the fake wall inside the bunker.
- Spatial gap between the server pathway to the Caisson Chamber.
- Spatial gap on the ground level of the bunker (above the bunker interior), there’s a gap that sometimes the player could accidentally get through to the Caisson Chamber directly, if they’re using the teleport navigation
- When using teleport, player could accidentally go through walls in the Doomsday Meeting Room.
- The left and right ends of the tunnel. I should do something with it.
- Navigation
- VRTK_controllerTouchPadWalking
- Audio
- Perhaps an ambient sound with doppler effect when player moves through the space?
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